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Apple and Google's EU App Store Fee Overhaul Under the DMA: What It Means for Creator Subscription and Tipping Apps
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From 1 October 2026, Apple is rolling out a new, EU-specific fee structure for any app distributed in the EU: the standard rate for purchases through Apple's own payment system drops from 30% to 26%, with lower options — down to 15% or 10% — available if the app uses an alternative payment processor or links out to the web instead. Google introduced its own, differently structured EEA model earlier, on 30 June 2026: 10% on subscriptions and on a developer's first $1M in annual earnings, otherwise 20-25%, plus a separate 5% fee when the transaction runs through Google's own billing system. Denmark is covered by both changes as an EU and EEA member — but neither company has promised that a lower fee to them automatically means a cheaper price for the Danish subscriber.
From 1 October 2026, Apple is rolling out a new, EU-specific fee structure for any app distributed in the EU: the standard rate for purchases through Apple's own payment system drops from 30% to 26%, with lower options — down to 15% or 10% — available if the app uses an alternative payment processor or links out to the web instead. Google introduced its own, differently structured EEA model earlier, on 30 June 2026: 10% on subscriptions and on a developer's first $1M in annual earnings, otherwise 20-25%, plus a separate 5% fee when the transaction runs through Google's own billing system. Denmark is covered by both changes because it's both an EU and an EEA member — but neither company has promised that a lower fee to them automatically means a cheaper price for the Danish subscriber.
The EU's Digital Markets Act (DMA) classifies both Apple's App Store and Google's Play Store as “gatekeeper” platforms and requires them to open up to alternative payment methods, alternative app marketplaces, and links out to web-based checkout — all of which both companies have historically restricted or made expensive to use. Both changes described in this article are direct responses to ongoing DMA enforcement, not voluntary initiatives. That makes this relevant to anyone running or evaluating a creator subscription or tipping product — for example Instagram Subscriptions or Patreon — since both products are in practice distributed as apps through Apple and Google, and are therefore subject to the fees described here.
Apple's own announcement (apple.com/newsroom, 18 August 2026) describes a four-part structure replacing the previous flat 30% rate (15% for smaller developers) for apps distributed in the EU. The terms follow what Apple itself calls “close collaboration” with the European Commission:
| Payment path | Standard rate | Reduced rate |
|---|---|---|
| Purchase via Apple's own in-app purchase (IAP) system, App Store | 26% | 15% — for participants in the Small Business Program, Mini Apps Partner Program or Video Partner Program, or for a subscription from month 13 onward |
| Alternative payment processor inside the app | 20% | 10% for the same program participants |
| Link-out to web-based checkout | 15% | 10% for the same program participants |
| App distributed via an alternative marketplace or the open web (bypassing the App Store entirely) | Flat 5% “Core Technology Commission” on digital transactions | |
The new 5% rate replaces the old Core Technology Fee, which was charged per install regardless of whether the install ever generated revenue — making the new model far more predictable for a developer with a lot of free installs. Apple is also removing the separate “initial acquisition fee” and “store services fee” for apps distributed outside the App Store. A developer must commit to its chosen combination of payment paths for at least 12 months at a time, which limits how quickly a strategy can be reversed if the economics don't work out.
Apple's own wording is that the terms apply to “developers that distribute apps in the EU,” without spelling out whether that's determined by the user's country or the developer's own registration. Because Denmark is an EU member state, a Danish App Store user is covered by the new EU model either way, regardless of where the app's developer happens to be based.
Google moved earlier — and structured its model differently from Apple's. Per Google's own developer blog (android-developers.googleblog.com, June 2026), the following applies to the US, UK and EEA (which includes Denmark) from 30 June 2026:
| Transaction type | Service fee | Note |
|---|---|---|
| All auto-renewing subscriptions | 10% | Applies regardless of the developer's annual earnings — no tiering |
| Any transaction type, up to a developer's first $1M in annual earnings | 10% | The rate rises above this threshold for non-recurring purchases (see next row) |
| Non-recurring (one-time) purchases beyond the $1M threshold | 20% (new installs from 30 June 2026) / 25% (installs from before that date) | The highest rate in the model |
| + Billing fee, only when Google's own billing system is used | +5% | Doesn't apply at all with alternative billing or a link out to the web |
Google confirms the separate 5% billing fee is specific to the US, UK and EEA, and that rates for other markets will be “announced soon.” The change lands while Google is under significant regulatory pressure: the European Commission fined Google €890 million on 23 July 2026 for DMA breaches (ec.europa.eu, the Commission's own press release) — €430 million of it specifically for restricting app developers from steering users toward cheaper purchase options on Google Play (“anti-steering”). The two aren't formally linked, but the fine makes clear why Google revised its model.
Worth keeping the timeline straight, because the two changes don't move together: Google's model has already been live since 30 June 2026, while Apple's doesn't take effect until 1 October 2026. The two models are also structurally different — Apple runs four payment paths each with its own rate, while Google runs one continuous service-fee logic plus a separate billing fee. An app that exists on both iOS and Android is therefore dealing with two different rule sets, not one shared EU fee.
The European Commission has formally welcomed Apple's changes: a spokesperson stated (quoted by MacRumors, 19 August 2026) that “the Commission welcomes Apple's changes to their business terms, which follow a close dialogue between the Commission and Apple,” and will monitor implementation from 1 October 2026. Epic Games strongly disagrees, calling the new fees “junk fees” that it argues still undermine the DMA's purpose — pointing directly at the fact that 20% for alternative payment and 15% for linking out are, in Epic's view, still high enough to discourage developers from actually using them. The takeaway for a Danish reader: the structure is Commission-approved right now, but it isn't uncontested — and could in principle still be challenged further.
Three examples show how differently the change lands depending on how the product actually takes payment:
Neither company has promised that a lower platform fee automatically gets passed on as a lower price to the end user — and this research found no documentation that it happens automatically. The following is Make Influence's own operational assessment, not a restatement of a documented rule:
IF you run or advise on a subscription or tipping product that already takes payment through Apple or Google's purchase system in the EU → check whether, from 30 June and 1 October 2026 respectively, the product can move to a cheaper payment path (alternative processing or link-out), and what that actually saves once the extra technical and support overhead is accounted for.
IF you're assessing a creator's annual income from a subscription product as part of a briefing → ask specifically which payment path the creator uses before assuming a net figure — the difference can be more than 10 percentage points.
IF you expect purchases through Whop or a similar web-first platform to be affected by these changes → per this research, they aren't, because the purchase doesn't go through Apple or Google's purchase system to begin with.
The figures below are hypothetical and illustrate only how the fee models mechanically affect a hypothetical monthly income — they are not a documented creator income figure and not a real Make Influence customer case. An illustrative rate of 6.90 DKK/USD is used.
A Danish creator runs a subscription product generating $2,000/month in gross revenue through purchases on iOS, equivalent to 2,000 × 6.90 = 13,800 kr./month.
The gap between the worst-case and best-case payment path under the new EU terms is therefore 2,070 kr./month in this example — a difference driven entirely by the payment path, not by the subscription price or the number of subscribers.
Yes. Denmark is both an EU and an EEA member, so a Danish App Store or Play Store user is covered by Apple's EU terms and Google's EEA terms respectively, regardless of where the app's developer is based.
Google's model has been live since 30 June 2026. Apple's new EU fees take effect on 1 October 2026.
Not necessarily. The change affects what Apple and Google charge the app developer — not directly what the developer then charges the consumer. This research found no documentation that a lower platform fee automatically leads to a lower price.
Not automatically. Apple's new structure gives an app the option to choose a cheaper payment path for EU users — it's up to each individual platform (Meta, Patreon, etc.) to make that choice. This research couldn't confirm whether either has done so yet.
As far as this research could determine, no — a purchase on Whop runs through ordinary card processing on the web, not through Apple or Google's own purchase system, so it isn't directly affected by either change.
Not necessarily final. The European Commission has formally welcomed Apple's changes and will monitor implementation from 1 October 2026, but Epic Games calls the fees “junk fees” and continues to argue they undermine the DMA's purpose — an unresolved dispute, not a closed case.
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