Guide
UGC & Content
Brands
UGC means user-generated content: content made by customers, creators or influencers rather than the brand itself. Brands use it in paid ads, on product pages, in email and on social because it reads as a real person's experience rather than a produced advert — which is exactly why it tends to convert.
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UGC stands for user-generated content: content created by someone outside the brand — a customer, a creator, an influencer, an ambassador — that the brand can then use in its own marketing.
In practice that means photos, videos, reviews and testimonials that end up in paid ads, on product pages, in email campaigns, on landing pages and in retargeting.
The defining quality is not the production value. It is that it reads as a person rather than as a brand.
These get used interchangeably and they are different things.
One collaboration can produce both. A skincare brand works with a creator; the creator posts the video to their profile (influencer marketing) and the brand also runs it as a Meta ad (UGC).
Some creators produce UGC only — they never post it themselves. They are effectively a content studio. That is a legitimate and often cheaper way to buy ad creative, but it comes with no distribution, so do not price it as if it did.
Most ecommerce brands are not short of content. They are short of believable content.
A studio shot tells someone what the product looks like. A creator holding it in their bathroom at 7am tells them what owning it is like. In a feed where every second item is an advert, the second one survives the scroll longer.
The practical benefits are usually:
Short, direct, shows the thing working. The default for anything with a visible function.
Open on the frustration, then the product. Strong for anything bought to fix something.
One person, one honest opinion, specific detail. Weak when generic, strong when the detail is oddly specific.
Works when packaging and the arrival experience matter.
Beauty, fitness, skincare, home. Powerful but the most regulated — be careful with claims.
Product shown inside a normal routine rather than presented to camera.
"Make something fun with the product" produces content you cannot use. A brief does not need a script, but it does need the objective, the target customer, the format, what must be visible, and what to avoid.
Brands send UGC back for edits until it looks like an advert, then wonder why it stops performing. The roughness is load-bearing.
If you only measure the creator's post, you miss most of the value. The content's second life in paid ads is often worth more than its first.
This is the expensive one. If you want to run the content as a paid ad for twelve months, that needs to be agreed and paid for before filming — not requested after the fact. Rights are covered in how much brands should pay influencers.
Collecting UGC is not the goal. Finding the two videos that outperform everything else, and then commissioning more like them, is the goal.
Running this through a platform rather than a spreadsheet matters once you pass a few creators. In Make Influence, briefs, collaborations and delivered content sit against each campaign, and performance is attributed per creator — so "which of these actually earned its fee" is a lookup rather than an argument. The manual version of this is covered in why manual influencer marketing becomes messy.
UGC is a service with a clear deliverable, which makes it easier to price than a vague "collaboration". If a brand wants content for paid ads, that is production work plus licensing — and both should be paid for. See creating content brands actually want to use.
No. Most commercial UGC is made by creators hired for it. It should still be honest — creators should have genuinely used the product.
Only with usage rights agreed for that purpose. Posting rights and paid-ad rights are not the same thing.
Enough to test. A single video tells you nothing; five to ten variations tell you what your audience responds to.
No, but ecommerce benefits most, because the buying decision usually depends on seeing and trusting the product first.
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